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SkillsBasics

Vagrant   Mercenary > Knight > Blade   Assist > Billposter > Ringmaster
                  Magician > Elementer > Psykeeper   Acrobat > Jester > Ranger

Skills - Magician  (Click the skill Name or Picture for full statistics)
 
Skill Image Weapon Requirements Description
Mental Strike Staff or Wand Character LvL 15 Inflicts neutral damage to the target. Damage increases with skill level.
Blink Pool Staff or Wand Mental Strike LvL 3 Character LvL 30 Teleports the user in a specified location within a limited range. Range increases with skill level.
Fire Boomerang Staff or Wand Mental Strike LvL 3 Character LvL 18 Casts a boomerang of fire that inflicts fire damage towards a target. Damage increase with skill level.
Hot Air Staff or Wand Fire Boomerang LvL 25 Character LvL 25 Casts a fire based spell against a single target, damaging target with fire and deals damage over time. Damage increases with skill level.
Fire Strike Staff or Wand Hot Air LvL 7 Character LvL 30 Casts a fireball against a single target, dealing fiery damage and weakening it against wind based damage for a short period of time. Damage increases every 5 skill levels.
Sword Wind Staff or Wand Mental Strike LvL 5 Character LvL 20 Casts a stabbing gust of wind, dealing wind damage against a single target. Damage increases with skill level. Every 4 or 3  levels
Strong Wind Staff or Wand Sword Wind LvL 5 Char LvL 25 Casts a wind spell against a single target, dealing wind damage and knocks back the opponent. Damage increases every 5 skill levels.
Wind Cutter Staff or Wand Strong Wind LvL 7 Character LvL 30 Casts a blade-like wind spell that inflicts wind damage to a single target. Damage increases every 5 skill levels.
Ice Missile Staff or Wand Mental Strike LvL 3 Character LvL 20 Casts an icy projectile against a single target, dealing ice damage and a chance to slow down the target's movement for a short amount of time. Damage, Chance, and Effect increase with skill level.
Water Ball Staff or Wand Ice Missile LvL 5 Character LvL 25 Casts balls of water against a single target. The number of water balls increase as skill level increases. Damage increases every 2 skill levels.
Spring Water Staff or Wand Water Ball LvL 7 Character LvL 30 Casts a column of water against a single target, dealing water damage and weakening it against water based damage for a short period of time. Damage increases 1 point every 5 skill levels.
Lightning Ball Staff or Wand Mental Strike LvL 5 Character LvL 18 Casts a lightning ball against a single target, dealing electricity damage. Damage increases  with higher skill level.
Lightning Palm Staff or Wand Lightning Ball LvL 5 Character LvL 25 Casts a sphere of electrical energy against a single target, dealing electricity damage. Damage increases with skill level.
Lightning Shock Staff or Wand Lightning Palm LvL 7 Character LvL 30 Casts a Lightning Bolt that damages a target with electricity. Damage increases with skill level.
Spike Stone Staff or Wand Mental Strike LvL 2 Character LvL 18 Casts a large spike of stone from the ground, dealing earth damage and possibly stunning the target. Damage increases with skill level.
Rock Crash Staff or Wand Spike Stone LvL 5 Character LvL 25 Summons huge rock and hurls it towards a target, dealing earth damage. Damage increases with skill level.
Looting Staff or Wand Rock Crash LvL 7 Character LvL 30 A spell that causes a target to be rooted to the ground, rendering them immobile for a short period of time. The higher the skill level, the better chances of rooting the target.
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