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PK System
So you want to be bad? Want to be a Killer? o.O
This is only possible currently in Demian Server Cluster.
The minimum for killing and being killed is Level 20. (So careful at 20 that you
dont delevel, cos then you cant get your revenge until you level back up to 20
hehe.
PKing is not allowed in Towns, but outside town anything goes!
So far, I have found no particular "Benefit" from
gaining higher Disposition, except for just the sake of it.
And in your own mind its like "Yeah! Now I'm REALLY Bad! Whooohoo!!"
lol
As the tables below show, the higher your Disposition, the
greater chances of losing far more stuff if your not the victor in a battle.
(thanks Flyff-wiki for these great tables of info).
Disposition
| PK |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
| Disposition |
60 |
300 |
840 |
1800 |
3300 |
5460 |
8400 |
12,240 |
| Number of Worn Items Dropped when you
die |
0 |
0~1 |
1~2 |
2~4 |
3~6 |
4~8 |
5~10 |
6~12 |
| Number of In-Bag items Dropped when
you die |
0 |
2~4 |
4~8 |
6~12 |
8~16 |
10~20 |
12~24 |
14~28 |
| Shop/Bank/Flying |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
| Private Shop |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
Disabled |
|
Attack / Win / Lose
This next table shows what will happen when one colour-type
Attacks, Buffs, Debuffs or Kills another colour-type player.
Note no obvious benefit from killing a Red name, appart from him maybe
dropping items.
This is generally why red named players are mostly naked, and pennyless.
Not becasue they are deviants, but because they aren't fool-enough to carry
stuff they might drop, OR possibly they just lost it all in a lost Attack
attempt hehe)
| Attacker |
Victim |
State |
Result |
| White |
White |
Attack |
16 sec rule |
| White |
White |
Debuff |
16 sec rule |
| White |
White |
Buff |
No penalty |
| White |
White |
Kill |
Red mode, PK+1, Disposition increases |
| White |
Pink |
Attack |
8 sec rule |
| White |
Pink |
Debuff |
8 sec rule |
| White |
Pink |
Buff |
8 sec rule |
| White |
Pink |
Kill |
No penalty |
| White |
Red |
Attack |
No penalty |
| White |
Red |
Debuff |
No penalty |
| White |
Red |
Buff |
8 sec rule |
| White |
Red |
Kill |
No penalty |
| Pink |
White |
Attack |
16 sec rule |
| Pink |
White |
Debuff |
16 sec rule |
| Pink |
White |
Buff |
8 sec rule |
| Pink |
White |
Kill |
PK+1, Disposition increases |
| Pink |
Pink |
Attack |
8 sec rule |
| Pink |
Pink |
Debuff |
8 sec rule |
| Pink |
Pink |
Buff |
No penalty |
| Pink |
Pink |
Kill |
No penalty |
| Pink |
Red |
Attack |
No penalty |
| Pink |
Red |
Debuff |
8 sec rule |
| Pink |
Red |
Buff |
No penalty |
| Pink |
Red |
Kill |
No penalty |
| Red |
White |
Attack |
No penalty |
| Red |
White |
Debuff |
No penalty |
| Red |
White |
Buff |
No penalty |
| Red |
White |
Kill |
PK+1, Disposition increases |
| Red |
Pink |
Attack |
No penalty |
| Red |
Pink |
Debuff |
No penalty |
| Red |
Pink |
Buff |
No penalty |
| Red |
Pink |
Kill |
PK+1, Disposition increases |
| Red |
Red |
Attack |
No penalty |
| Red |
Red |
Debuff |
No penalty |
| Red |
Red |
Buff |
No penalty |
| Red |
Red |
Kill |
No penalty |
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Priest of Confession
This is the way to lose those pesky Disposition points.
You need to go visit a Priest of Confession.
There is one Priest on each map. Note below picture of Saint Morning map
Priest of Confession South East from Pumpkins area. He helps you summon an
Angel, which you can then give Exp to, to redeem your sins.
  |
Angels
When you summon an Angel from a Priest of Confession (Details
above) you get to reduce amounts of Disposition points from your
character. It costs your own Exp points to reduce your Disp.
 |
White - The White Angel requires you to give it 10%
of 1 level's worth of exp |
 |
Green - The Green Angel requires you to give it 30%
of 1 level's worth of exp |
 |
Blue - The Blue Angel requires you to give it 60%
of 1 level's worth of exp. |
 |
Red - The Red Angel requires you to give it 1
level's worth of exp. |
The Dialog which appears when you select "Summon Angel" from a Priest
of Confession
is shown below.
Your Inventory opens up at the same time. You can put in Sunstones, and
Moonstones.
You need to put in at Least 3 Sunstones and three Moonstones to be able to
summon an Angel.
The more stones you put in, increases the chances of you summoning a high level
Angel.
Low Level Angel (Red) chance goes down when there are loads of stones in the
boxes.
White Angel % only shows as a Posibility when all of the boxes are filled I
believe.
Evidence found so far from using just moonstones.
| Number of stones offered
to Priest |
Chance % of getting a
Red Angel |
Chance % of getting a
Blue Angel |
Chance % of getting a
Green Angel |
Chance % of getting a
White Angel |
| 0 |
100 |
0 |
0 |
|
| 1 |
97 |
2 |
1 |
|
| 2 |
94 |
4 |
2 |
|
| 3 |
91 |
6 |
3 |
|
| 4 |
88 |
8 |
4 |
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| 5 |
85 |
10 |
5 |
|
| 6 |
82 |
12 |
6 |
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| 7 |
79 |
14 |
7 |
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| 8 |
76 |
16 |
8 |
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| 9 |
73 |
18 |
9 |
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| 10 |
70 |
20 |
10 |
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